[ * 'className' => '\App\Controller\Component\AliasedEmailComponent' * ]; * ]; * ``` * * All calls to the `Email` component would use `AliasedEmail` instead. * * @param string $objectName The name/class of the object to load. * @param array $config Additional settings to use when loading the object. * @return mixed * @throws \Exception If the class cannot be found. */ public function load($objectName, $config = []) { if (is_array($config) && isset($config['className'])) { $name = $objectName; $objectName = $config['className']; } else { list(, $name) = pluginSplit($objectName); } $loaded = isset($this->_loaded[$name]); if ($loaded && !empty($config)) { $this->_checkDuplicate($name, $config); } if ($loaded) { return $this->_loaded[$name]; } $className = $this->_resolveClassName($objectName); if (!$className || (is_string($className) && !class_exists($className))) { list($plugin, $objectName) = pluginSplit($objectName); $this->_throwMissingClassError($objectName, $plugin); } $instance = $this->_create($className, $name, $config); $this->_loaded[$name] = $instance; return $instance; } /** * Check for duplicate object loading. * * If a duplicate is being loaded and has different configuration, that is * bad and an exception will be raised. * * An exception is raised, as replacing the object will not update any * references other objects may have. Additionally, simply updating the runtime * configuration is not a good option as we may be missing important constructor * logic dependent on the configuration. * * @param string $name The name of the alias in the registry. * @param array $config The config data for the new instance. * @return void * @throws \RuntimeException When a duplicate is found. */ protected function _checkDuplicate($name, $config) { /** @var \Cake\Core\InstanceConfigTrait $existing */ $existing = $this->_loaded[$name]; $msg = sprintf('The "%s" alias has already been loaded.', $name); $hasConfig = method_exists($existing, 'config'); if (!$hasConfig) { throw new RuntimeException($msg); } if (empty($config)) { return; } $existingConfig = $existing->getConfig(); unset($config['enabled'], $existingConfig['enabled']); $failure = null; foreach ($config as $key => $value) { if (!array_key_exists($key, $existingConfig)) { $failure = " The `{$key}` was not defined in the previous configuration data."; break; } if (isset($existingConfig[$key]) && $existingConfig[$key] !== $value) { $failure = sprintf( ' The `%s` key has a value of `%s` but previously had a value of `%s`', $key, json_encode($value), json_encode($existingConfig[$key]) ); break; } } if ($failure) { throw new RuntimeException($msg . $failure); } } /** * Should resolve the classname for a given object type. * * @param string $class The class to resolve. * @return string|false The resolved name or false for failure. */ abstract protected function _resolveClassName($class); /** * Throw an exception when the requested object name is missing. * * @param string $class The class that is missing. * @param string|null $plugin The plugin $class is missing from. * @return void * @throws \Exception */ abstract protected function _throwMissingClassError($class, $plugin); /** * Create an instance of a given classname. * * This method should construct and do any other initialization logic * required. * * @param string $class The class to build. * @param string $alias The alias of the object. * @param array $config The Configuration settings for construction * @return mixed */ abstract protected function _create($class, $alias, $config); /** * Get the list of loaded objects. * * @return string[] List of object names. */ public function loaded() { return array_keys($this->_loaded); } /** * Check whether or not a given object is loaded. * * @param string $name The object name to check for. * @return bool True is object is loaded else false. */ public function has($name) { return isset($this->_loaded[$name]); } /** * Get loaded object instance. * * @param string $name Name of object. * @return object|null Object instance if loaded else null. */ public function get($name) { if (isset($this->_loaded[$name])) { return $this->_loaded[$name]; } return null; } /** * Provide public read access to the loaded objects * * @param string $name Name of property to read * @return mixed */ public function __get($name) { return $this->get($name); } /** * Provide isset access to _loaded * * @param string $name Name of object being checked. * @return bool */ public function __isset($name) { return isset($this->_loaded[$name]); } /** * Sets an object. * * @param string $name Name of a property to set. * @param mixed $object Object to set. * @return void */ public function __set($name, $object) { $this->set($name, $object); } /** * Unsets an object. * * @param string $name Name of a property to unset. * @return void */ public function __unset($name) { $this->unload($name); } /** * Normalizes an object array, creates an array that makes lazy loading * easier * * @param array $objects Array of child objects to normalize. * @return array Array of normalized objects. */ public function normalizeArray($objects) { $normal = []; foreach ($objects as $i => $objectName) { $config = []; if (!is_int($i)) { $config = (array)$objectName; $objectName = $i; } list(, $name) = pluginSplit($objectName); if (isset($config['class'])) { $normal[$name] = $config; } else { $normal[$name] = ['class' => $objectName, 'config' => $config]; } } return $normal; } /** * Clear loaded instances in the registry. * * If the registry subclass has an event manager, the objects will be detached from events as well. * * @return $this */ public function reset() { foreach (array_keys($this->_loaded) as $name) { $this->unload($name); } return $this; } /** * Set an object directly into the registry by name. * * If this collection implements events, the passed object will * be attached into the event manager * * @param string $objectName The name of the object to set in the registry. * @param object $object instance to store in the registry * @return $this */ public function set($objectName, $object) { list(, $name) = pluginSplit($objectName); // Just call unload if the object was loaded before if (array_key_exists($objectName, $this->_loaded)) { $this->unload($objectName); } if ($this instanceof EventDispatcherInterface && $object instanceof EventListenerInterface) { $this->getEventManager()->on($object); } $this->_loaded[$name] = $object; return $this; } /** * Remove an object from the registry. * * If this registry has an event manager, the object will be detached from any events as well. * * @param string $objectName The name of the object to remove from the registry. * @return $this */ public function unload($objectName) { if (empty($this->_loaded[$objectName])) { list($plugin, $objectName) = pluginSplit($objectName); $this->_throwMissingClassError($objectName, $plugin); } $object = $this->_loaded[$objectName]; if ($this instanceof EventDispatcherInterface && $object instanceof EventListenerInterface) { $this->getEventManager()->off($object); } unset($this->_loaded[$objectName]); return $this; } /** * Returns an array iterator. * * @return \ArrayIterator */ public function getIterator() { return new ArrayIterator($this->_loaded); } /** * Returns the number of loaded objects. * * @return int */ public function count() { return count($this->_loaded); } /** * Debug friendly object properties. * * @return array */ public function __debugInfo() { $properties = get_object_vars($this); if (isset($properties['_loaded'])) { $properties['_loaded'] = array_keys($properties['_loaded']); } return $properties; } }