/* * FCKeditor - The text editor for Internet - http://www.fckeditor.net * Copyright (C) 2003-2007 Frederico Caldeira Knabben * * == BEGIN LICENSE == * * Licensed under the terms of any of the following licenses at your * choice: * * - GNU General Public License Version 2 or later (the "GPL") * http://www.gnu.org/licenses/gpl.html * * - GNU Lesser General Public License Version 2.1 or later (the "LGPL") * http://www.gnu.org/licenses/lgpl.html * * - Mozilla Public License Version 1.1 or later (the "MPL") * http://www.mozilla.org/MPL/MPL-1.1.html * * == END LICENSE == * * File Name: fckevents.js * FCKEvents Class: used to handle events is a advanced way. * * File Authors: * Frederico Caldeira Knabben (fredck@fckeditor.net) */ var FCKEvents ; FCKEvents = function( eventsOwner ) { this.Owner = eventsOwner ; this.RegisteredEvents = new Object() ; } FCKEvents.prototype.AttachEvent = function( eventName, functionPointer ) { var aTargets ; if ( !( aTargets = this.RegisteredEvents[ eventName ] ) ) this.RegisteredEvents[ eventName ] = [ functionPointer ] ; else aTargets.push( functionPointer ) ; } FCKEvents.prototype.FireEvent = function( eventName, params ) { var bReturnValue = true ; var oCalls = this.RegisteredEvents[ eventName ] ; if ( oCalls ) { for ( var i = 0 ; i < oCalls.length ; i++ ) bReturnValue = ( oCalls[ i ]( this.Owner, params ) && bReturnValue ) ; } return bReturnValue ; }